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Making the Dome Light invisible break the HDR link with the light Lights disappears when moving while RT is running
#PROXIES VRAY RHINO WINDOWS#
The windows to setup the History folder get trapped between the VFB and Rhino (video) Using scene that was packed with pack scene (if pack scene work) the render is gray, even that the material are right in the material editor
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#PROXIES VRAY RHINO UPDATE#
RT won update the Rhino sun in the attached scene. V-Ray do not recognize the Rhino material transparency VFB pop up to the front of the saving windows making very difficult to save a render Whn you open Rhino, you have to setup the Denoise and the Extratex render element Custom element and Denoise wont get saved when you close Rhino. Not able to manually imput higher values for lights multiplier in the Light quick setting in Rhino properties slider Rotating the HDRI using the texture UVW rotation wont properly update RT Update the default setting to enable the "Reflective caustics" on the Indirect Illumination tab Hopefully it will not take much longer to get to final (so to speak). It got to beta 2 and Release Candidate state as of now. New option for loading files into VFB for post processingĪdded option to automatically save only completed images to render history.Īnd a later edition. vrimg files directly from VFBĪbility to load background image into VFB New color corrections - contrast, HSL, color balance New Reinhard highlight burn color correction New dockable history and color correction tools Support for coherent tracing (may improve rendering performance) QMC sampling using NVIDIA CUDA (resolves noise faster) Update Region render without restarting the render
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Support for Ray traced subsurface scattering (Fast SSS material) Support for Alembic 1.5 – for data interchange “Lock Dome Light”- rotation of the dome light object affects the rotation of the textureĪutomatic environment setup when using the V-Ray and Rhino document sunĭrag and drop material layers for easy alignmentĪbility to copy and paste and drag and drop texture maps Ground color option for VRaySun and VRaySkyīetter workflow to use the dome light. New Disk shape for the V-Ray Planar Lightįaster sampling calculation for the area lights More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes One click solution for VR Cube 6:1 Stereoscopic render One slider to control the camera exposure One slider to control the renders quality setting Max Ray intensity to avoid firefly in the very bright areas This speeds up all calculations for brute force GI, progressive path tracing, reflections, refractions and more.Īutomatic sampling of lights and materials – removing the need to set subdivisions manuallyįaster rendering of dynamic geometry and VRayProxy objects Another VRay flavor is getting ready for release.įaster ray tracing - introduces significant optimizations to the ray tracing core.